===v0.1.32 - 08/12/2011 14:21===
Added:
- Added a "Message of the Day" which is shown the first time that a player enters a zone in that particular client session.
- The construction project block bucket has been updated:
- The bucket can be switched between minimised, two column, and four column modes.
- Blocks can be filtered by type (walls, floor, roof, and furniture)
- Added new death sounds for all inkling NPCs.
- Avatar changes should now be saved immediately from within the lobby, without the need to enter a zone.
- Open loot container dialogues now automatically close when the player moves outside of interaction range.
Fixed:
- The transition between avatar changes now occurs when the new avatar has finished loading, so players will no longer flicker in and out of existence.
- The medieval world minimap now accurately reflects the present state of the zone.
- The context-sensitive cursors now feature an arrow to make them more pointer-like, when in full replacement mode.
- Fixed a potential bug with destroying audio sources when changing scenes.
Known issues:
- Colourable avatars appear white and corrupted on mac standalone, and mac webplayer.
- The minimap uses an old world design and is somewhat out-of-date.
- If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
- During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
- Dead reckoning looks a bit iffy when a character is falling.
===v0.1.31 - 02/12/2011 23:24===
Added:
- The medieval zone has undergone a significant redesign:
- The starting/entry point has been moved to a village on the northern coast.
- Monster and friendly NPC spawns have been repositioned to provide a better flow for levelling.
- Certain areas of the terrain have been modified to funnel the player more sensibly as he progresses through the levels.
- The cosmetic menu is now also available while in the lobby.
- The cosmetic menu now only shows the avatars that are unlocked for the current player.
- The player can now use the cosmetic menu to change their avatar (and custom colouring if applicable).
- Emotes can be employed using slash commands: /angry, /cheeky, /cry, /cool, /frown, /happy, /scared, /shy, /smile, /wink.
- Emotes can also be used via buttons in the top right of the chat log.
- Resolution and windowed mode can now be modified inside the video options menu.
- Added tooltips for construction mode tool buttons.
- Added a highlight to show the current construction mode e.g. build, delete, paint, wire.
- Players aren't grounded to the floor constantly in the tutorial
- Updated text on buttons in tutorial
- Tutorial doesn't advance until the inventory has been closed on tasks requiring the player to equip something
Fixed:
- Fixed a bug where the server was telling the client to load a terrain twice, resulting in overly bright ground textures.
- Rotated camera positions will no longer reset when one of the WASD keys is typed into the chat box.
- The chat and combat/console logs will now resize correctly when the screen resolution changes.
- Fixed the default horizontal scrollbar appearing in the chat log.
- 2nd enemy in tutorial can now only be harmed by chop skill
Known issues:
- Colorable avatars appear white and corrupted on mac standalone, and mac webplayer.
- The minimap uses an old world design and is somewhat out-of-date.
- If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
- During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
- Dead reckoning looks a bit iffy when a character is falling.
===v0.1.30 - 24/11/2011 18:02===
Fixed:
- If the game can't find any saved settings (i.e. on first install), it will now fall back to default values, rather than zeroed values.
- The mountain crypt now appears on the map again!
- Fixed construction UI incorrectly blocking clicks on standalone.
Known issues:
- The terrain will sometimes spawn itself twice, resulting in brighter looking ground textures.
- During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
- Dead reckoning looks a bit iffy when a character is falling.
===v0.1.29 - 24/11/2011 14:05===
Added:
- Saving settings is now supported by the webplayer.
- Settings are now available via the options button, before login, and in the lobby.
- The player's combat status is now reported by the server, and is indicated by a pair of flags above the health bar. The combat music is also toggled on and off by changes in the player's combat status.
- Converted standalone settings to be saved in PlayerPrefs (like the webplayer) for simplicity.
- The construction mode UI has been updated to better match the regular UI.
- Right-click now rotates blocks in the construction editor, as well as rotating the camera.
- HP regenerates in the tutorial.
- Camera in construction editor has more freedom.
- Demolition in construction editor looks a bit more fun, though functionally is exactly the same.
- Added a map page to the book; currently only the medieval zone has a map.
- Added a level up effect and audio.
- The custom cursor can now be toggled between off, an on-hover mode, and a complete replacement.
- Added several new sound effects for skills, generic combat, NPC death noises, lobby and private island ambience, and some UI interactions.
- Added 3D text labels to the lobby doors.
Fixed:
- Fixed a number of issues where settings menu toggles were not accurately reflecting the state of the parameter they were controlling.
- Fixed water reflections turning back on when reloading a zone.
- Fixed a bug where exiting to the lobby while in construction mode leaves the skill bars disabled.
- Fixed a bug where nameplates and the latency meter were not respecting their respective settings, when reloading and transitioning zones.
- Fixed dead reckoning causing objects to bounce up and down, and enemies to run through their target.
- Fixed over-sensitive plinth collider in tutorial.
Known issues:
- The terrain will sometimes spawn itself twice, resulting in brighter looking ground textures.
- Some parts of the construction UI do not reliably block clicks on standalones.
- During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
- Dead reckoning looks a bit iffy when a character is falling.
===v0.1.28 - 16/11/2011 13:40===
Added:
- Construction UI has been updated with non-placeholder assets.
- New construction blocks have been added.
- Reworked the scene loading process so that general manager scripts persist throughout the client session.
Fixed:
- Settings now persist between lobby and zone changes, throughout the entire client session, on both webplayer and standalone.
- Fixed key binds occasionally reverting to default when changing zones.
Known issues:
- On lower resolutions on the standalone, the construction UI panels block clicks outside of their actual bounds.
- Webplayer does not support saving settings between sessions.
- During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
===v0.1.27 - 08/11/2011 18:02===
Added:
- Menu pages have now been split up into submenus e.g. character, cosmetic and crafting are all under one new player menu.
- Keyboard controls can now be rebound via the controls menu, inside the options page of the book. The temporary construction controls cannot currently be rebound.
- Settings in the options menu should now be saved between zones, and between sessions, for standalone versions. This is not yet supported in the web player.
- The latency timer now turns red if a latency update has not been received when expected. If connection issues continue, the client will return to the login screen.
- Added effects for Skewer, Pincushion, Threatening Behaviour, Protect and Shield Bash.
- Construction projects now have a ghostly cube showing their boundaries
- Construction projects now have some updated assets
- Block types can be cycled through by pressing spacebar
- Blocks can be rotated by pressing F
- Deleted blocks become physics objects and fall to the ground before disappearing
- Construction projects can be wiped clean by clicking the "demolish" button (note you still need to click "upload" or "done" to save these changes)
Fixed:
- Mousewheel no longer zooms the camera when the cursor is over the UI (where the mousewheel can be used to move a scrollview).
- NPCs now no longer disappear when resetting to their original position after leaving combat.
- NPCs' health is now restored when they reset.
- The 3D avatar on the character sheet no longer also fades out when the actual player avatar fades out i.e. when zooming the third-person camera into first-person.
Known issues:
- Key binds occasionally revert to default when changing zones (in standalone).
- Webplayer does not support saving settings (between zones or sessions).
- Login and lobby music are not affected by the in-game volume controls.
- Movement keys used in the lobby are always the default.
- During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
===v0.1.26 - 02/11/2011 13:28===
Added:
- Centralised all key controls in a new single script (KeyBindManager), in preparation for rebinding and saving locally.
- Replaced placeholder art for selected list entries and completed quests.
- Restructured the loading process to include more defined steps, and more feedback via loading screens.
- Increased the field of view from 60 to 65 degrees.
Fixed:
- Changed "Quit Game" buttons to the friendlier "Log Out" or "Exit", depending on their location.
- When a bubble reports a bad connection, the client now returns to the login screen rather than quitting to desktop.
- Fixed a bug where when a bubble connection timed out, the player was not being returned to the login screen.
Known issues:
- During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
- Options and settings are not remembered when reconnecting to a new zone.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
===v0.1.25 - 26/10/2011 13:09===
Added:
- Player currency amounts are now shown below the inventory.
- List categories and toggles have had their placeholder art updated.
Fixed:
- Prices for shop items are now correctly in ink rather than cash shop coins.
- The avatar portrait on the character sheet now updates as items are equipped and unequipped.
Known issues:
- If the bubble reports a bad connection e.g. if it is closing, then the client will exit to desktop rather than returning to the login screen.
- During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
- Options and settings are not remembered when reconnecting to a new zone.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
===v0.1.24 - 25/10/2011 17:55===
Added:
- The character page has been modified to show a 3D representation of the player's avatar, along with other additional information.
- Placeholder art for inventory and equipment slots has been replaced.
Known issues:
- Options and settings are not remembered when reconnecting to a new zone.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
===v0.1.23 - 21/10/2011 16:19===
Added:
- The loading screen will now remain in place until all object assets within a certain radius of the player have finished loading. The loading bar now also reflects this process.
- The server and client now communicate regarding the latency between them; the display of this value can be toggled on in the options menu.
- The terrain base plane will now change to more appropriate material for the current zone.
- Items available in the shop menu have been given a temporary ink cost.
- Any shop categories that contain zero items for sale, will now be hidden.
Fixed:
- Fixed a bug where objects marked as "always spawn", were being given an incorrect priority in the asset loading process.
- Fixed the webplayer crashing when entering a scene for the second time in a session.
- Fixed wayward pivot points on castle scenery objects, so their server-side positions are now more in keeping with their visual positions.
Known issues:
- Options and settings are not remembered when reconnecting to a new zone.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
===v0.1.22 - 11/10/2011 11:53===
Added:
- Players now have a private island each, which can be accessed via a door in the lobby. The lobby is reached by clicking the teleport button in the top bar.
- Private islands have a simple construction project on them which can be modified when in range (by anyone currently).
- The minimap now changes according to the zone the player is in.
- Added a shop page to the menu.
- Added a card page to the menu.
- NPCs now attack at their assigned speeds (previously they all had an attack speed of 1.5s).
- NPCs now drop any items they are holding when they die; the items scatter and fade out in the same manner as the NPCs themselves.
- Target OIDs now only appear when debug tooltips have been turned on.
Fixed:
- Fixed a bug where secondary loot group drops were not always being generated if the primary loot group produced loot.
Known issues:
- The webplayer will crash when entering a zone from either the lobby, or via the teleport command.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
===v0.1.21 - 26/09/2011 17:22===
Added:
- Combat calculations now include the effects of player stats:
- * Power increases the damage of both weapons by a flat amount of DPS.
- * Stamina provides a flat increase to maximum health.
- * Armour provides a percentage reduction in damage taken.
- * Luck increases the chance of a critical hit; critical hits do 200% of normal damage.
- Player's stats and their effects are reflected on the character page of the book.
- General purpose font has been switched to one that includes all the necessary symbols, +, -, %, etc.
Fixed:
- Tooltips are now more sensibly sized to reflect the amount of information they have to display.
- When NPCs die, they now fall over and then fade out, rather than disappearing instantly.
- Animation and FX-related server instructions are now ignored for objects that are not within visible range.
- Updated minimap marker colours to closer reflect those used for nameplates:
- * Hostile and friendly targets appear as bright red and green respectively.
- * Hostile NPCs or players will appear in a darker red.
- * Other (non-hostile) players will appear as white dots.
- * Neutral NPCs (currently just critters such as bunnies or chickens) appear in yellow.
Known issues:
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
===v0.1.20 - 16/09/2011 12:24===
Added:
- Added PVP support:
- * Players can now flag themselves for PVP by clicking the PVP flag button in the top left, or by attacking a player who is already PVP-flagged.
- * Icons either side of the player level (above the health bar) indicate whether the player is currently PVP-flagged.
- * Players lose PVP-flagged status instantly when respawning after dying.
- * The PVP flag button is disabled upon becoming PVP-flagged. After a certain amount of time has passed since the player last took a hostile action, the button will be re-enabled for the player to toggle his PVP flag off.
- The central mountain bandit village has been replaced by an new undead zone. The bandits have been relocated over on the east of the island.
- Many NPC spawn numbers and positions have been tweaked, and some new NPCs have been added.
- Added a quit game button to the login screen.
Fixed:
- Players should now be correctly updated when either of their targets' health changes.
Known issues:
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- Players that have turned hostile will remain green on the minimap.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- Dragged items will occasionally stick to the cursor instead of being dropped.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- Dead reckoning is jittery.
- Mac water shader is broken after Unity 3.4.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
For v0.1.19 and earlier builds, please see internal TMI Wiki(RB Only)- 14/09/2011 12:42